a) Terrain:
Terrain is
the layout of the environment, and how it’s shaped, so for instance things
like mountains, volcanoes, and lakes would be part of the terrain, basically
anything on the surface.
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b) Architecture:
Architecture is the design/layout of the
buildings, so different areas and cultures will have different architecture,
also it depends on how advanced the civilisation is, more advanced ones will
make buildings like skyscrapers and factories. Less advanced civilisations
will make thinks like huts out of mud and clay, or cottages and castles and
so on.
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c) Objects:
Objects are
things you can interact with, so an example would be like a switch because
you can interact with it to do something else. Things like swords and torches
are objects to, because you can carry them and use them as weapons, or even
shields.
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d) Characters:
Characters
tend to be what you play as, and what your fri3ends play as. Different types
of games will have different types of characters, so games like Call Of Duty
will have military characters, whereas games like skyrim will have more
medieval themed characters.
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e) Non-playing characters
(NPC):
NPC’s in
games are basically the people who live in the game world, youy can also
interact with them, in the different ways, some will be able to give you
quests or even help you fight in battles, whereas some will be enemies that
you can fight. To put it simply NPC’s are characters in the game that you
cannot play.
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f) Feedback:
Feedback in
games varies, in shooter games you can get feedback by levelling up and
unlocking new guns or achievements, in more medieval themed games you will
get more powerful and be able to use more powerful armour and weapons. Also
in games the enemies tend to get more difficult as you progress though it to
balance with the players new and more powerful equipment.
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g) Interface:
Interface is
what the player see’s on the screen as they play, interfaces tend to help the
player in that it shows them how much health they have, energy mana etc. It
can also help the player by showing them where they are via a mini map, there
can also be tabs that the player can click in order to see what’s in their
inventory and if they have levelled up so they can put talents points in
their talent trees and so on.
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h) Perspectives:
Perspective
is how you view the character as you play the game, first person you don’t
see the player you see what the player see’s this is particularly useful in
shooter game s as it allows the player to look down the sights of the gun and
shoot more accurately. Third person is good for fighter games because you get
a better look at your surroundings and so if you’re playing a medieval
fighting game you know where to face your shield.
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i) Full-Motion Video (FMV):
Cut-scenes help
the player get a better feel for the character they play as, it is also a
very good way to show them the lore of the game and give them information, it
helps them understand the situation and why the characters are doing what
they’re doing.
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